The way you explore the island, and find your way through to open up new areas is satisfying, and I was surprised at how many different parts of the island there were. Undying Thoughts.

Death Lives Darksiders: The world building in terms of the story could have been significantly richer, but having said that the ending and informing the player of their choices works so much better than that of Obduction. Armand, this is a very tricky and good conundrum

So those are obvious similarities. Not to mention a mental map of the island and where every unsolved puzzle is -- because any of them might be next.